We’ve been breaking a lot of necks lately. And bases and circuits and hinges. No bodily damage to humans, or animals for that matter, just prototypes. Prototypes that we breed just to be broken, stunted things missing non-essential body parts. Plastic necks and metal rods, printed circuit boards and printed latches. Gears and latches and power transistors too.
Bang. Snap. Crash. Click.
Click is the worst, because you hear something give but no pieces are flying across the lab. Sometimes we need a microscope to find click. Crash can be fun. “Duck,” well that’s scary for different reason. And crash followed by “&%^$!” followed by “Todd, are you all right?” well that’s downright terrifying.
Don’t worry, Todd is all right. He’s very careful actually.
We design, we test, we break things. Almost our motto these days (maybe it should be). The last piece is the most fun. And sometimes even the most useful, because by breaking prototypes we learn how to optimize the design and manufacture so that the end product does not break. And of course we aren’t just breaking stuff willy-nilly and no sledge hammers are employed. Instead we use force gauges, 50-lb kettle balls and the occasional deep sea fishing scale to pull and prod, poke and pry. Then we build more prototypes and break them too. Buy stock in all those companies that build plastic printers, ’cause they are great for all this.
Gotta go–just heard an odd clink from the lab.